source/blender/render/intern/source/pipeline.c: BLI_lock_thread(LOCK_IMAGE); source/blender/render/intern/source/shadbuf.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/shadbuf.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/shadbuf.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/shadbuf.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/sss.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/texture.c: BLI_lock_thread(LOCK_IMAGE); source/blender/render/intern/source/imagetexture.c: BLI_lock_thread(LOCK_IMAGE); source/blender/render/intern/source/rendercore.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/rendercore.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/render/intern/source/occlusion.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/blenlib/BLI_threads.h:void BLI_lock_thread (int type); source/blender/blenlib/intern/threads.c:void BLI_lock_thread(int type) source/blender/src/fluidsim.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/src/fluidsim.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/src/fluidsim.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/src/fluidsim.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/src/fluidsim.c: BLI_lock_thread(LOCK_CUSTOM1); source/blender/blenkernel/intern/image.c: BLI_lock_thread(LOCK_IMAGE);